Exhibition Introduction
China Central Amusement Equipment Expo 2025 will take place from June 20 to 22, 2025, at the Zhengzhou International Convention and Exhibition Center in Zhengzhou. This leading event will cover a 40,000 sqm exhibition area, gathering over 600 exhibitors and attracting more than 60,000 professional visitors. Organized by Henan Cultural Industry Association and Eurasia International Exhibition Group, the expo showcases the latest advancements in amusement equipment, theme parks, digital tourism, and supporting industries. It serves as a dynamic platform for manufacturers, suppliers, and investors to explore innovative technologies, strengthen business cooperation, and seize new development opportunities across China’s thriving central region.
Range of Exhibition
- Amusement Equipment:
Non-powered amusement rides including playgrounds, slides, trampolines, rope nets, inflatables, climbing walls, extreme sports, shooting games, snow entertainment equipment; powered rides like roller coasters, Ferris wheels, drop towers, mine trains, carousels, pendulum rides, pirate ships, swing rides, observation towers, go-karts, bumper cars, wind tunnels, hot air balloons, carnival equipment, and mountain amusement installations.
- Indoor Park Equipment:
Arcade machines, simulators, redemption machines, claw machines, gift machines, basketball machines, jukeboxes; parent-child amusement facilities, capsule toy machines, electric cars, kiddie rides, mystery box machines, booth machines, card machines, playground systems, payment systems, token dispensers, ticket counting machines, indoor park design, VR gaming, electronic sports, and sensory games.
- Scenic Area Equipment:
Water and land sightseeing vehicles, leisure and residential facilities, public sanitation, landscape lighting, commercial and sports facilities, tourism ticketing systems, popular amusement installations, municipal landscape design, cultural and tourism real estate design, thematic packaging, gardening, fountains, digital exhibitions, and simulation models.
- Digital Cultural Tourism:
Cultural tourism technology, interactive multimedia, digital media technologies, holographic projections, dome theaters, immersive cinemas; smart tourism management systems, big data analysis, IoT applications, cloud computing, autonomous navigation, visitor warning systems; cultural tourism creative products, IP licensed goods, souvenirs, handicrafts; project investment, branding, rural tourism, resort planning, event planning, and education services.
- Night Tourism and Performing Arts:
Live shows, parade performances, magic shows, sound-light-electricity stage technologies, music fountains, laser water screens, immersive light shows, holographic performances, and scriptwriting.
- Digital Sports:
Digital shooting, cycling, skateboarding, darts, basketball, smart table tennis, smart treadmills, golf simulators, racing simulators, skiing simulators, flight simulators, interactive sports equipment, motion capture systems, AI identification, 3D projection, virtual simulation, and immersive display equipment.
- VR/AR/MR/XR Experiences:
VR parks, VR tourism, VR theme parks, VR escape rooms, VR shooting, VR cinemas, VR driving simulators, VR safety education, VR classroom systems, AR glasses, VR hardware, VR content creation, and VR/AR cloud services.
Target Audience
Amusement park investors, attraction operators, cultural tourism project developers, real estate developers, municipal planners, theme park designers, digital entertainment professionals, tourism product buyers, venue managers, entertainment equipment manufacturers